Event Documentation

    Mechanics

    Every single tick, there is a one in XX chance for an event to trigger, with it being a small chance of it being a "rare" event.

    The event trigger chance is configured in the mod's config menu, by default it is 3.0E-4 (0.0003), but this can be changed by the player.
    Upon an event triggering, a random event is selected from the pool of events that can currently trigger, based on conditions such as time of day, player location, core stage, etc.
    Once an event is selected, it is executed, causing various effects in the game world.
    ⚠️ Event Classification: The following events have been documented across multiple worlds. Trigger conditions are theoretical and may not guarantee event occurrence.

    Random events

    Event documentation
    Event Documentation - "Error code -1 hunt"

    Error code -1 hunt

    Rare
    Do you want to see my face?
    _

    An event that can randomly play out where error code -1 asks a random player on the server if they want to see their face. Upon asking so he spawns into the world, walking towards the player whom he asked to see his face. Once he gets close enough, he will enter his "hunt" state.

    Duration: until he finds you
    Conditions: Error code -1 spawns, has a low chance to do this instead
    Effects: A targetting error code -1
    Warning Signs: He says so in chat.
    Event documentation
    Event Documentation - "The Audience"

    The Audience

    Rare

    The audience, quite unusual for the events catagory but due to the difference in its spawning nature, it has been decided to keep them here.
    This event starts a timeframe of unknown length, where entities called the audience can spawn. These entities look like a normal steve skin, just observe and watch, kind of like an audience.
    hehe get it?

    Duration: None
    Conditions: Player is not in a cave, it must be day, the broken command block must be shattered, and the player's insanity must be high
    Effects: Makes The Audience be able to spawn for a short period of time
    Warning Signs: None
    Event documentation
    Event Documentation - "Firestarter"

    Firestarter

    Rare

    The Firestarter is different from other events, as there it actually turns into an entity when the game's config is set to "hardmode".
    When this event triggers, a firestarter will appear somewhere near the player. The firestarter will then start to chase the player, setting fire to anything it touches.
    In normal mode, the firestarter will just appear as a normal fire block.

    Duration: None
    Conditions: Player is not in a cave
    Effects: A firestarter appears
    Warning Signs: None
    Event documentation
    Event Documentation - "Meteor"

    Meteor

    Rare

    A fake bedrock meteor falls from the sky, making an explosion sound that can be heard from quite far away. The meteor causes a small crater upon impact with a piece of fake bedrock in there. This fake bedrock, just like all other fake bedrock, can be destroyed by the player.

    Duration: None
    Conditions: Player is not in a cave, it must be night, and the core stage must be 2 (HARDMODE: it must be more than 2 and not 5)
    Effects: A meteor will fall from the sky and
    Warning Signs: None
    Event documentation
    Event Documentation - "Spawn bat"

    Spawn bat

    Common

    A bat just decides to manifest out of thin air... Or did something else decide that for it?

    Duration: None
    Conditions: None
    Effects: Spawns a bat
    Warning Signs: None
    Event documentation
    Event Documentation - "Spawn enderman"

    Spawn enderman

    Common

    An enderman has decided to the player a friendly visit. Even if the worlds' spawns are disabled. This can be very useful for crafting specific items.

    Duration: None
    Conditions: None
    Effects: Spawns an enderman
    Warning Signs: None
    EffectDuration (sec)
    Hunger 6
    Blindness 6
    Darkness 6
    Wither 6
    Levitation 6
    Bad Luck 6

    Random effect

    Common

    This event gives you a random effect from the table to the left for a specific duration [went idk these feel free to do them sometime].

    Duration: Depends on the effect it gives
    Conditions: None
    Effects: Gives the player a random effect
    Warning Signs: None

    Whoosh

    Common

    This event plays a wooshing sound effect, subtitled "HE IS COMING". No screenshot due to this being a purely audiotary event.

    Duration: None
    Conditions: None
    Effects: Plays whoosh sound
    Warning Signs: None

    Screen shake

    Rare

    This event minimizes the game window and shakes it around a bunch, often accompanied by a flashing red overlay. No screenshot due to difficulty taking a screenshot.

    Duration: None
    Conditions: None
    Effects: Plays whoosh sound
    Warning Signs: None
    Event documentation
    Event Documentation - "Hotbar text"

    Hotbar text

    Common

    This event is pretty self-explanitory, except that it has an 84% chance to display "Help" (like in the portrait) and a 16% chance to display a bunch of obfuscated red characters.

    Duration: None
    Conditions: None
    Effects: Says some text in the player's hotbar
    Warning Signs: None
    Event documentation
    Event Documentation - "Black cursor"

    Black Cursor

    Common

    This event adds a black square to the players' HUD, that follows the movement the player's cursor makes except faster. This poses no actual danger to the player, but it can be quite annoying.

    Duration: None
    Conditions: None
    Effects: Says some text in the player's hotbar
    Warning Signs: None
    Event documentation
    Event Documentation - "On Fire"

    On Fire

    Common

    This event sets the player on fire for roughly one second. Pretty self-explanitory.

    Duration: 1 second
    Conditions: None
    Effects: You're on fire!
    Warning Signs: None
    Event documentation
    Event Documentation - "Push"

    Push

    Rare

    This event summons a fully black, player-like entity for a brief moment that pushes the player away from it at quite the pace, this entity can usually not be seen due to it only appearing for a split second and it usually appearing in a direction the player is not looking at. This event can be quite disorienting and is notorious for killing players bridging in the nether for example. Be wary.

    Duration: 1 in-game tick
    Conditions: None
    Effects: Ranges from mild disorientation to death.
    Warning Signs: None
    Event documentation
    Event Documentation - "Suffer"

    Suffer

    Rare

    This event is mostly audiotory. It starts off by giving the player blindness for ~20 seconds and plays a bass sound effect. During the period of blindness, a bunch of disturbing sounds can be heard, such as ominous whispers, howling creatures and other unsettling noises. Once the blindness effect wears off, the sounds fade away like nothing happened.

    Duration: roughly 20 seconds
    Conditions: None
    Effects: Anxiety and decreased awareness.
    Warning Signs: None
    Event documentation
    Event Documentation - "Billy join (accident)"

    Billy join (accident)

    Rare

    In this event Billy will join your game on accident. He proceeds to apologise and saying he didn't mean to disturb you, followed by him leaving again.

    Duration: 1 second
    Conditions: None
    Effects: None
    Warning Signs: None
    Event documentation
    Event Documentation - "Fake Crash"

    Fake Crash

    Rare

    This event, also sometimes called "red window", initially mimics a game crash by covering the window by a semi-transparent GUI. When the player closes said GUI, for example by pressing escape, the window hides itself for a few seconds. It returns shortly, followed by a loud noise and the screen covered in red with black squares as seen in the screenshot. Afterwards, the game returns to normal.

    Duration: Roughly 8 seconds.
    Conditions: None
    Effects: None
    Warning Signs: None

    Curse of vanishing

    Rare

    This event causes the player's currently held item to gain the curse of vanishing enchantment. This means that when the player dies, the item will disappear instead of dropping on the ground. This event is one of the only ones that actually directly affects the players' items.

    Duration: Forever
    Conditions: Player has a reputation lower than 2500
    Effects: Possible loss of item
    Warning Signs: None

    Structural Events

    Event documentation
    Event Documentation - "Bedrock Cross Manifestation"

    Bedrock Cross Manifestation

    Rare
    They just... appeared. Right above my house
    Player Report #046

    A large bedrock cross spontaneously generates in a loaded area, floating somewhere high up in the sky.

    Generation Pattern: Unpredictable
    Height: 15-45 blocks
    Side Effects: None
    Limit: Until they block out the sky.
    Event documentation
    Event Documentation - "Small Room Manifestation"

    Small Room Manifestation

    Rare
    Was this always here?
    Player Report #172

    A small room, loooking like it was plucked straight out of someone's starter house just appears out of nowhere. The room contains a furnace, crafting table and a torch on the wall. The room is made out of oak planks, and there's walls on two sides.

    Size: 4x4x4 blocks
    Side Effects: Might destroy blocks that are in the way, mostly harmless.
    Limit: No upper limit to the amount of rooms has been found.
    Event documentation
    Event Documentation - "Jailed"

    Jailed

    Rare

    A small jail cell appears around the player. It consists of stone bricks and iron bars, and the player can just break out. Mainly an inconvenience.

    Conditions: Players' reputation is lower than 2500
    Size: 3x5x3 blocks
    Side Effects: Might destroy blocks that are in the way, mostly harmless.
    Limit: No upper limit to the amount of rooms has been found.
    Event documentation
    Event Documentation - "My house"

    My House

    Rare

    Another room, slightly bigger and fully enclosed appears. This room looks like a small box base, furnished with a furnace, crafting table, classic red bed and a chest. The chest is filled with 27 err.item items. There's a sign above the door saying "My house".

    Size: 6x7x5 blocks
    Side Effects: Might destroy blocks that are in the way, mostly harmless.
    Limit: No upper limit to the amount of rooms has been found.
    Event documentation
    Event Documentation - "Netherrack Cross Manifestation"

    Netherrack Cross Manifestation

    Rare

    A small cross made out of netherrack just appears out of nowhere. The cross is made out of netherrack. Nothing further to note.

    Size: 1x3x4 blocks
    Side Effects: Might destroy blocks that are in the way, mostly harmless.
    Limit: No upper limit to the amount of crosses has been found.
    Event documentation
    Event Documentation - "Bedrock Altar Manifestation"

    Bedrock Altar Manifestation

    Rare

    A fake bedrock altar appears. This altar looks somewhat similar to old herobrine summoning altars you might have seen in old minecraft rumors. The fake bedrock gets destroyed upon player interaction, so no actual permanent bedrock is placed in the world.

    Size: 3x3x2 blocks
    Side Effects: Might destroy blocks that are in the way, mostly harmless.
    Limit: No more than three altars have been found near the player at a time.
    Event documentation
    Event Documentation - "Sign placement"

    Sign Placement

    Rare

    A sign appears somewhere near the player. The sign usually contains a message asking for help, presumably written by the lost souls. Messages found on the sign include "Can you help us?", and "HELPHELPHELP" over and over again.

    Size: 1x1x1 blocks
    Side Effects: No side effects of note.
    Limit: No known limit to the amount of signs that can appear.
    Event documentation
    Event Documentation - "Bedrock Pillar Manifestation"

    Bedrock Pillar Manifestation

    Rare

    A tall bedrock pillar with redstone torches at the top appears. This pillar is, just like the other bedrock structures, made out of fake bedrock. The pillar is 14 blocks of bedrock tall, and has a redstone torch on each side at the top.

    Size: 3x3x14 blocks
    Side Effects: No side effects of note.
    Limit: No known limit to the amount of pillars that can appear.
    Event documentation
    Event Documentation - "Place an error-cobblestone"

    Place an error-cobblestone

    Common
    Lost forever
    no_moon.jar

    An event that can randomly play out, where it will place an error-cobblestone block on the surface. When a player stands on this block, They are instantly teleported to a dimension called "lost forever". The block dissapears upon being stepped on, making entrance to this dimension sparse. Players are automatically teleported out of the dimension after around 1 minute of being in it.

    Duration: None
    Conditions: The closest player to the surface of where the spawn entity is must be on the surface.
    Effects: None
    Warning Signs: None
    Event documentation
    Event Documentation - "Place nethernack"

    Place nethernack

    Common

    An event, where it places a netherrack block 45 blocks above the surface.

    Duration: None
    Conditions: Player is not in a cave
    Effects: Places netherrack
    Warning Signs: None
    Event documentation
    Event Documentation - "Water Tower"

    Water Tower

    Common

    A water source block is spawned somewhere in the sky near the player, flowing down to form a pillar of water.

    Generation Pattern: Near the player
    Height: ~100 blocks
    Side Effects: Possible destruction of farms
    Limit: None

    Scripted Events

    Event documentation
    Event Documentation - "Error code -1 jumpscare"

    Error code -1 jumpscare

    Guaranteed
    WHAT THE ABSOLUTE F-
    Player #156

    A shadowy figure, later revealed to be an alternate form of Error code -1, reveals itself near the player, locking the players' camera to it. Several unsettling and loud sounds play, including distorted breathing and static noise, culminating in a sudden loud screech before the figure vanishes and control is returned to the player. This is accomodated by a red overlay on the players' screen and several messages flashing on the screen, such as "Help us" and "You aren't welcome".

    Occurs: Somewhere within the first two days
    Side Effects: Might give a severe heart attack to the player in real life
    Frequency: 1 time per world
    Event documentation
    Event Documentation - "Entrance"

    Entrance

    Guaranteed
    Good luck
    _

    A series of messages appear in the chat from the sender _, which we know is Error_code, which ramp up in speed. These messages include some failed attempts at commands and killing the player via code, before finally closing off with error code saying "Good luck".

    Occurs: Around day 3
    Side Effects: IT appears
    Frequency: 1 time per world
    Event documentation
    Event Documentation - "Countdown"

    Countdown

    Guaranteed
    GET INSIDE NOW
    Nothing_Left

    A rumbling sound slowly builds up, and Nothing_Left warns the player, saying stuff like "GET INSIDE NOW". Red text messages appear from the sender _, also known as Error_code, saying things like "THIS IS OUR WORLD" and "LEAVE". These effects intensify as the event progresses. Later on, more effects appear such as screen distortion, a red overlay on the screen and words briefly flashing on the screen. Then, just as suddenly as it started, the event comes to an end.

    Occurs: Around day 4-5
    Side Effects: IT appears
    Frequency: 1 time per world

    Last updated: [TIMESTAMP_ERROR] - Document any new events immediately. The pattern is becoming clearer.