Dimensions

    no_moon.jar adds several hidden dimensions to the game, each with their own unique properties and means of access. Some you stumble into by accident, some hold fragments of lore, and a select few are critical to progressing through the mod's story.

    Warning: This page contains spoilers regarding hidden dimensions, access methods, and end-game content. Proceed at your own risk.

    Accidental Dimensions

    These dimensions are not accessed intentionally. Players are transported here through death, random chance, or interaction with specific blocks. None of them appear to hold significant progression value.

    Alone Forever

    Accidental
    🔗 Attachment1: Overview

    A very small chance to get sent here after being killed by the Alone. The dimension is made entirely out of "placeholder blocks" and has the "Alone Sign" structures scattered across its landscape. Upon arrival, the player's camera locks to random angles constantly, accompanied by Alone screams. You leave automatically after some time.

    Access Small chance on death by Alone
    Exit Automatic after some time
    Composition Placeholder blocks, Alone Sign structures
    Significance None apparent

    Bedrock

    Accidental
    🔗 Attachment1: Terrain

    Small chance to appear here after dying. The dimension mimics your overworld's terrain but is made entirely out of the "not bedrock" block. It's dark, and does not seem to have a purpose. No structures, creatures, or exclusive content can be found here. You leave automatically after a few minutes.

    Access Small chance on death
    Exit Automatic after a few minutes
    Composition "Not bedrock" blocks mimicking overworld terrain
    Significance None apparent

    Lost (lost_forever)

    Accidental
    🔗 Attachment1: Surface

    You end up here after touching an error_cobblestone block. Upon entering this dimension you will be granted the "you feel the same way..." achievement. The dimension is made entirely out of cobblestone on the surface and mossy cobblestone beneath. You automatically leave after a random amount of time varying between less than a minute to a few minutes. There seems to be nothing too interesting here.

    Access Touch an error_cobblestone block
    Exit Automatic (random: ~1-5 minutes)
    Composition Cobblestone surface, mossy cobblestone subsurface
    Achievement "you feel the same way..."

    Lore Dimensions

    These dimensions appear to exist primarily as vessels for storytelling. Scattered throughout them are fragments of narrative, cryptic messages, and environmental details that hint at the events that transpired before the player's arrival.

    The Lab

    Lore
    🔗 Attachment1: Lab exterior 🔗 Attachment2: Lab displays 🔗 Attachment3: Lab lore sign 1 🔗 Attachment4: Lab containment breach

    The Lab is a dimension that looks similar to the overworld, except there's a lab structure close to where the player spawns. Going into this lab gives some insight into lore and events that might have transpired before the player was actually here. Players can get teleported to this dimension in a random event that is quite rare.

    Access Rare random event teleportation
    Exit Unknown / Automatic
    Composition Overworld-like terrain with lab structure
    Significance Contains lore fragments and backstory

    The Walk

    Lore
    🔗 Attachment1: The staircase 🔗 Attachment2: The walk lore sign + exit

    A big void. The player spawns at the bottom of a staircase which they can walk up. On the top there's a sign with some hex code that translates to "I'm a monster". Leaving the dimension with the exit block provided at the top of the staircase will teleport the player back to the overworld and prompts the message "message[nothing_left]", implying this is once again unfinished content.

    Access No known "normal" access method
    Exit Exit block at top of staircase
    Composition Void with a single staircase structure
    Hidden Message Hex code: "I'm a monster"

    Progression Dimensions

    These dimensions are directly tied to the mod's progression. Accessing them and completing their objectives advances the story forward.

    ⚠️

    SPOILERS

    This dimension contains end-game progression spoilers.

    The Core (Core_77)

    Progression
    🔗 Attachment1: Core landscape

    Accessed by building an altar per Billy's instructions, this dimension is the true end-game arena. Composed of deep blue pulsing blocks with massive spinning Core Shards, your objective is to destroy these shards and defeat The Void in an epic confrontation accompanied by "Agonizing Freedom."

    For detailed information on accessing and progressing through Core_77, see the Progression page.

    Access Build altar per Billy's instructions
    Exit Defeat The Void or die
    Boss The Void (Final Confrontation)
    Difficulty EXTREME
    ⚠️

    HUGE SPOILER + WIP CONTENT

    This dimension contains major story spoilers and unfinished content.

    Computer (biome: "file")

    Progression WIP
    🔗 Attachment1: Platform overview 🔗 Attachment2: Computer terminal

    Better known by its biome name, "file", this is the dimension you get sent to after touching a glitch block encountered at least 10,000 blocks away from your world's origin. It consists of a big, black void and one platform with two enclosed "huts" on it.

    You spawn in the first hut, where there's a few signs, a "the_system" block, and an "error" block. The most prominent sign reads: "i've been stuck here for so long".

    Upon entering the other enclosed hut, the player can find a computer where they can input a code. Upon entering the code correctly, they will be transported to the Finale dimension.

    Access Touch a glitch block (10k+ blocks from origin)
    Exit Enter correct code at computer terminal
    Composition Black void, single platform with two huts
    Leads To Finale (on correct code entry)
    ⚠️

    HUGE SPOILERS + WIP CONTENT

    This is the final dimension. Major story spoilers and unfinished content ahead.

    Finale

    Progression WIP
    🔗 Attachment1: The arena

    This is the final bossfight arena of the game. Here the great mastermind would be fought, if he was fully implemented. He's deliberately left out as he is unfinished. If you somehow ended up here, the only way out is to die or through commands.

    Access Entering correct code in Computer dimension
    Exit Death or commands only
    Boss [REDACTED] (Unfinished)
    Status Work in Progress

    Last updated: [TIMESTAMP_ERROR] - There are always more places to find...